Reb@Eidos Administrator Posts: 290 From: Registered: Nov 2000
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posted 02-20-2001 03:47 PM
It is a little tricky....bear in mind if you used the angor.wad you won't be able to create a level jump and unless you are using the revised city.wad, you can't jump to it either. You must place a lara start position nullmesh object as well.....check in catacombs or coastal (example levels)...do a 'find object' under the objects pull down menu to locate the lara start position so you can see how the jump was set up. It works, honest!!IP: Logged |